Pokopia Wiki

Comfort System

Comfort raises a Pokémon’s effective Specialty output and the radius at which their Specialty triggers. A Blissful-tier Pokémon performs ~30% stronger than the same Pokémon at Uneasy.

The four comfort tiers

TierNameRequirementMultiplier
1UneasyDefault
2Settled2 of 5 preference categories met
3Content4 of 5 preference categories met3.5×
4BlissfulAll 5 categories met + bonus condition

The five preference categories

  • Furniture — match at least 2 of the Pokémon’s preferred items in range
  • Temperature — 1–10 scale (Freezing to Scorching). Items adjust by ±1 to ±3 and stack additively
  • Humidity — 1–5 scale. Water/Grass want 4–5; Fire/Rock want 1–2
  • Light — Dark / Dim / Normal / Bright (categorical, accumulative)
  • Food — feed preferred flavor once per day. Non-preferred flavor gives a smaller bump but does not mark the category satisfied

Bonus conditions for Blissful

  • Mini-Game: Jump Rope
  • Mini-Game: Hide and Seek
  • Mini-Game: Quiz Time
  • Mini-Game: Fetch
  • Personal Request (type-specific, surfaces in Important Requests)

Stacking and ranges

  • Indoor placement radius: 8 tiles
  • Habitat (outdoor) placement radius: 12 tiles
  • Outdoor temperature/humidity effects work at 50% effectiveness
  • Effects stack additively (Fireplace +3 + Torch Sconce +1 = +4 to room temp)
  • Some items are dual-purpose — they satisfy multiple categories at once

Environment Level math

Each Pokémon’s tier multiplier contributes to your Environment Level multiplicatively, not additively. 5 Pokémon at Tier 4 (5× each) = 25 points — more than 10 Pokémon at Tier 1.

Source: pokopia.center comfort guide.