Comfort raises a Pokémon’s effective Specialty output and the radius at which their Specialty triggers. A Blissful-tier Pokémon performs ~30% stronger than the same Pokémon at Uneasy.
The four comfort tiers
| Tier | Name | Requirement | Multiplier |
|---|---|---|---|
| 1 | Uneasy | Default | 1× |
| 2 | Settled | 2 of 5 preference categories met | 2× |
| 3 | Content | 4 of 5 preference categories met | 3.5× |
| 4 | Blissful | All 5 categories met + bonus condition | 5× |
The five preference categories
- Furniture — match at least 2 of the Pokémon’s preferred items in range
- Temperature — 1–10 scale (Freezing to Scorching). Items adjust by ±1 to ±3 and stack additively
- Humidity — 1–5 scale. Water/Grass want 4–5; Fire/Rock want 1–2
- Light — Dark / Dim / Normal / Bright (categorical, accumulative)
- Food — feed preferred flavor once per day. Non-preferred flavor gives a smaller bump but does not mark the category satisfied
Bonus conditions for Blissful
- Mini-Game: Jump Rope
- Mini-Game: Hide and Seek
- Mini-Game: Quiz Time
- Mini-Game: Fetch
- Personal Request (type-specific, surfaces in Important Requests)
Stacking and ranges
- Indoor placement radius: 8 tiles
- Habitat (outdoor) placement radius: 12 tiles
- Outdoor temperature/humidity effects work at 50% effectiveness
- Effects stack additively (Fireplace +3 + Torch Sconce +1 = +4 to room temp)
- Some items are dual-purpose — they satisfy multiple categories at once
Environment Level math
Each Pokémon’s tier multiplier contributes to your Environment Level multiplicatively, not additively. 5 Pokémon at Tier 4 (5× each) = 25 points — more than 10 Pokémon at Tier 1.
Source: pokopia.center comfort guide.