Tree headbutt & yield optimization
TL;DR
Trees split into three yield classes. Berry trees (Leppa #554, Chesto/Rawst/Aspear/Pecha/Lum #592-596) self-replenish berries “after a while” with no chopping required. Non-berry tall trees (Pointy #556, Large palm #555) drop Small log #5, Sturdy stick #2, Leaf #4 when chopped. Saplings (Small
The build
| Pokémon | Role | Specialty | Why |
|---|---|---|---|
| Scyther (#42) | Chopper | Chop | Pure Chop, native to Tree-Shaded Tall Grass; production_chains.csv Lumber step 3 |
| Scizor (#43) | Chopper (evolved) | Chop | Same habitat; higher tier means stronger comfort weight |
| Bellsprout (#21) | Litterer | Grow, Litter | Native habitat; favorite-Pokémon for every berry tree and tall tree in items_enriched.csv |
| Pidgey (#10) | Gatherer | Fly, Search | Search/Fly inside 12-tile radius routes drops to Community Box; favorite for every sapling |
Layout
............................
............T...............
.........../...............
..........T..C..T...........
............../............
............T...............
............P...............
............B...............
............S...............
............................
T = tree (diamond r=2 around C)
C = Community Box S = Scyther/Scizor
B = Bellsprout P = Pidgey
Gather radius 12 covers full diamond
Expected output
Formula: yield_per_hour = (chops_per_minute × items_per_chop × 60) + (passive_berry_drops_per_hour × tree_count).
Quantitative inputs (chops/min, items/chop, regrowth cooldown, Blissful-tier multiplier) are not in the source CSVs. See Missing data.
Mixed-yield recommendation: two log trees (Pointy + Large palm) for Lumber chain + two berry trees (Leppa + Lum status berries) for passive food.
Comfort setup
- Temperature: Mild 5-7 (Bug preference for Scyther line)
- Humidity: High 4-5 (Bug pref; also Grass/Bellsprout, outdoor at 50% effectiveness)
- Light: Dim (Bug pref; tolerable for Pidgey/Bellsprout)
- Flavor: Sweet (covers Bug + Grass + Flying with one food source)
- Furniture: Tree-Shaded Tall Grass terrain, Community Box at center, Cut/Process station adjacent, Sweet food bowl, humidifier/water feature, dim canopy.
Setup steps
- Anchor habitat on Tree-Shaded Tall Grass terrain (Rocky Ridges biome).
- Plant/relocate four trees in a diamond at radius ~2 around the habitat center. Mix two log trees (Pointy #556 / Large palm #555) with two berry trees (e.g. Leppa #554 + Lum #596).
- Place Community Box on the habitat center so all four trees and the 12-tile gather radius overlap.
- Assign Scyther (or Scizor) as chopper.
- Assign Bellsprout to Grow+Litter: refreshes berry trees and litters Small Logs/Sticks/Leaves around stumps.
- Assign Pidgey to Gather: sweeps litter into the Community Box.
- Tune comfort toward Blissful for the chopper (5× tier multiplier).
- Place a Cut/Process station adjacent so Small Logs convert to Lumber in-radius.
- Leave dry trees (597-602, 644) alone or revive with Water Gun. Saplings need one in-game day.
Alternatives
- Pinsir (#44) — Chop, Build; same habitat, doubles as on-site builder.
- Heracross (#50) — Chop, Build; production_chains.csv chopper, also litters Small Logs (Lumber chain note).
- Tropius / Exeggutor / Victreebel — afk_farms.csv “Forest Lumber Mill” hardwood variant for premium lumber.
- Bleak Beach “Lumber Mill” (afk_farms.csv) — driftwood-based equivalent if Rocky Ridges land is unavailable.
Source data
/tmp/pokopia-data/pokedex.csv— Scyther/Scizor/Pinsir/Heracross/Bellsprout/Pidgey habitat = Tree-Shaded Tall Grass/tmp/pokopia-data/items_enriched.csv— ids 554-556, 592-602, 604-635, 644 (tree taxonomy)/tmp/pokopia-data/production_chains.csv— Lumber chain (Aron/Heracross litter Small Logs → Scyther/Pinsir/Heracross chop → Lumber)/tmp/pokopia-data/afk_farms.csv— “Lumberjack Camp” (Rocky Ridges, tier A), “Lumber Mill” (Bleak Beach), “Forest Lumber Mill” (Rocky Ridges)- Brief constants — habitat radius 12, comfort tier multipliers 1×/2×/3.5×/5×
Missing / future research
- Chops-per-minute / shake interval per Pokémon and specialty tier
- Items-per-chop drop weights for Small log #5, Sturdy stick #2, Leaf #4 from Pointy/Large palm trees
- Berry regrowth cooldown (“sure to grow back after a while” has no duration)
- Sapling growth time (“One day from Sapling” — wall-clock vs in-game day?)
- Does the Blissful (5×) multiplier affect chop frequency, drop quantity, or both?
- Is single-tree headbutt (manual shake) yield-equivalent to AFK chop, or a separate table?
- Dry-tree revival behavior: fresh inventory or carry-over?
- Can Bellsprout’s Grow specialty accelerate sapling maturation below one day?